2005
Goldeneye: Rogue Agent for Nintendo DS. I was lead artist on this project. All environment art shown here was done by me. Extremely low poly, less than 1000 polygons on screen, vertex lit.
I have been working in the game industry since 2002 in a range of roles from 3d artist to game programmer.
This website contains my portfolio from 2001-2015, and is long overdue for an update/overhaull.
To see some of my latest work check out tripclaw.artstation.com .